Jump to content
  • Advertisement
  • entries
    707
  • comments
    1173
  • views
    436773

gah

Sign in to follow this  
Programmer16

97 views

I just got finished with the basics of my Graphics component. It wraps every method of IDirect3DDevice9 (wraps as in forwards the call to my device.) I also setup hardware enumeration and a nice little vector filling system so that I can fill a vector with adapters and/or available modes. The enumeration process uses user-validators (in the form of function pointers; you can choose exactly which adapters and modes pass and which don't.) The vector-fillers take validators too, so if you only want to select 16:9 formats (for filling a settings dialog with or something) then you can supply a validator (I have validators already done for just such and occasion in ScreenRatioValidators: SixteenNineOnly, SixteenTenOnly, and FourThreeOnly.)

I've still got a ton of stuff to add, but it's pretty nice right now.



On the TLCoM front we got the base of a ton of maps done today. Raymond also got a lot of modeling done. So, things are moving along on that.

During the next break I'm definitely going to have to do an overhaul on Quill though; it's got some major pain-in-the-arse bugs that keep popping up [sad].

Anyway, methinks it's bedtime now (I have to be up in 6 hours.)
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!