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BSP Rendering!

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Finally, I've got something to show for my Quake 3 BSP renderer. This is in no way optimised (I'm simply throwing the entire face list at the gfx card), but it is definitely progress.

As you can see, although it is textured, the sky box isn't. Also, the gaps are due to not rendering bezier splines yet - I haven't written any tessellation code yet. It looks quite a bit too bright and I'm assuming this is because I'm not using the lightmaps as yet. So, overall, it's rough but it's a decent start.

I have a lot of refactoring to do before I start adding more touches but it's going pretty well.

Thanks go to paradoxnj and others in the forum who helped me try to figure out some rendering issues that, as ever, turned out to be due to my own stupid idiocy!

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Hmm, maybe I should write a map renderer for Q3 BSP. Would be nice if GtkRadiant would run on this box...

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