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Ubik

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Source control

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Will F

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Got around to creating simple level format for my basic scene manager (used only for testing new features). It's nothing special, just XML loaded via TinyXml. I suspect i'll use XML as an intermediate format for the moment (if only because it's human readable and editable) and convert it to a binary format at a later date.

I also finally got around to setting up a source control server. I've used CVS in the past, but decided to try out Subversion this time. So far i'm rather happy with it, and TortoiseSVN is working great as a client.

On the gaming front, I've been playing lots of Okami on the Playstation 2. Awesome stuff, one of the more beautiful games i've played recently.
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