Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    18
  • comments
    20
  • views
    8980

First pass at some environmental effects

Sign in to follow this  
Byron

262 views

One of the environmental effects I want to add to the game is 'lightning columns'which the player has to dodge. Here is an example movie of the first pass of these effects going in.

Note that this is very first pass, as in only just got it up and running - for example z-order is not being preserved and the look and feel is bound to change.

video

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!