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Haven't updated in a while. Got the movement paths system mostly working. Been hampered by some annoying bugs though. Got most of them fixed. One more bug and a few more dialogs for path editting and the system should be fully usable.

Next on the adgenda is fleshing out my CONTROL_MESH_OBJECT class to store multiple LOD levels and have which level of tesselation to use for these levels in the mesh settings dialog.

I've also been toying with the idea of allowing per-tesselation-level modifications in the mesh editor. The idea is that you would make the general shape at the base level, then could tweak the mesh's shape/alpha blending/texture coordinates at each level of tesselation. These modifications would be stored as a of soem MODIFICATION data structure. Shouldn't take up much space and would allow much finer control over the finished object.

Also ordered a Wacom 6 x 8 graphics tablet. Should arrive in a week or so.
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