Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Polishing the gameplay

Sign in to follow this  


I coded two small fixes today, and already I'm seeing improvement:

- When the player has the jetpack, they must press space bar to do the big jump. This way, you're not forced to try and make small jumps with the jetpack.

- Increased movement speed in water. This also fixes the problem with the parallax scrolling underwater.

I won't be able to work on the big fixes tell thursday, which include:

- Change level code so entities can be reloaded without reloading the entire level.

- Tie the amount of time the button is held down to the height of the jump.

- Get checkpoints working.

Not a long list, but it will take some time to get all of those things working(especially the second one).
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!