Also it's worth noting that these scenes only use PS1.1 and VS1.1 If you want to see the shaders, I posted them in my last entry.
I was happy with the way night looked before, but now for some reason I just think something looks off...I dunno, maybe there is just too much going on. Eh...it all looks good on paper, and the screenshots aren't BAD, I don't know, maybe I'm just feeling apathetic.
Over time I'm sure I'll be satisfied as I get the chance to tweak things more and more. At this stage, this night rendering code is only 3-4 days old, so it's still pretty fresh, and there is a lot that can be tweaked.
Also I got the first track from my new composer...and wow...I'm loving it, it's really fantastic. Sort of a gloomy, ambient, thinking music...with a touch of Godfather, and a pinch of classical...all I know is that it's exactly what I was looking for. I'll maybe post a video or something with the track playing in the background.
I did rewrite the Main menu visualization (mostly because of the new song), now it spins around this randomly generate piece of city, with gangsters fighting in it, traffic driving around etc. The fog of war and black background was added to fit the music, you gotta see it in motion, screens won't do it justice obviously.
Eh...that's about it. I've been in the red zone for a few days now, so I'm afraid I'm going to have to cut this entry short and get some sleep. I've got a test session with my publisher tomorrow...there is an elusive crash bug in the new traffic AI, and it only seems to pop-up when I'm not debugging the game...ugh...I'll take care of that tomorrow I suppose, I just hope we can get some play time in before the servers go belly-up.
Anyways, g'night folks.
- Dan