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Oh dear

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Myself and a co-worker are working on a contract for another company, so we have to work with their code and base a lot of our work on it. Today we had to examine one of their files in order to see how they're implementing a certain feature - all well and good.

But during execution, the game froze in their code. We check the debugger - it claims it's still running - no crash, no assertion, no breakpoint. We pause it, then hit 'step out of function' to try and work up the call stack. We find a call that never exits. Hmm, infinite loop, we think.

No, the truth is much worse. At the end of the function, a single statement stands alone:

goto reloop;


"I'm gonna need a beer before I debug this!", wails my colleague, who heads off to the kitchen.
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Interesting... I always thought I'd go in to game programming but I'm in finance now. Hope you don't mind me asking a personal question but how did you handle the pay cut?

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Original post by Kylotan
"I'm gonna need a beer before I debug this!", wails my colleague, who heads off to the kitchen.


Best. Responce. Ever. [grin]

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Original post by Metorical
Hope you don't mind me asking a personal question but how did you handle the pay cut?


The simple answer was that there was no pay cut. I'm not sure how true the whole 'games pays less' thing is these days, at least not in my area (East Midlands). There are only really 2 games companies in this area, and they both offered me more money to work for them than the telecoms/finance company did who I worked for from 2005-2006. Yet that company was paying quite well for the area.

I think that perhaps with the UK games industry downsizing a bit recently (most of the local games companies have gone under except for Free Radical), the average wage for a programmer has gone up. This is probably just because there are fewer junior programmers, mind.

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