Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    16
  • comments
    34
  • views
    14610

Doing stuff

Sign in to follow this  
cow_in_the_well

331 views

I actually managed to get stuff done today! Yay for only semi-procrastinating!

i. I managed to bullshit my way through another abstract algebra assignment question (it's probably wrong, but hey at least I got something on paper). I think I'm going to be fucked in the exam :(.

ii. I put in the network code for replicating certain flagged console variables to clients in multiplayer, and

iii. I just finished playing around with Window Movie Maker (that program really sucks >_<) adding in new segments to my MGE demo video with footage of my 4e4 entry. Moe suggested that I should point out that MGE isn't just a "glorified model loader with physics". :P

I'm quite happy with the cvar replication system. All you have to do is register the var with VariableFlags::SyncToClients, and it will automagically get sync'ed to every client connected to the game when they first connect, and when it gets changed on the server during play. HORR!!


...

Anyway, bed time.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!