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Green is best

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Well, I got the new jumping system completed. The height of the jumping can now be controlled by how long the jump button is held. I'll update the demo tomorrow so you can try these new updates for yourself.

Now onto something unrelated. Awhile ago, I said that I was interested in learning Managed DirectX, and that I was going to buy a book on it. I ended up not doing that. I'm still interested in learning it, because I plan to have my next project in 3D(wow, how many times have I said this before). Hint: It's a new Stompy game. Another Hint: It's in the same game genre as Doom and Quake.

Now obviously, it's going to take alot of learning before I can work on something like that, but I'm confident that I'm up to the task. Besides, I have plenty of time to learn while I'm working on Blocky Man. Now, this is the book I'm considering picking up.

What I have to ask is, is the information in this book still up to date? I realize that Managed DirectX, or DirectX in general, is changing rapidly. If so, is it still worth it to learn Managed DirectX, now that XNA is out?
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My only concern is that I haven't been able to find any 3D rendering tutorials for XNA. Are there any good ones available yet?

Than again, I really should get practice with XNA, seeing as how I plan to get the "creator's club" membership when it is available. Besides, I know how to make a blank window with it already[smile]

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Quote:
Original post by Stompy9999
My only concern is that I haven't been able to find any 3D rendering tutorials for XNA. Are there any good ones available yet?

Than again, I really should get practice with XNA, seeing as how I plan to get the "creator's club" membership when it is available. Besides, I know how to make a blank window with it already[smile]


Sorry, I misread your post. I haven't really looked into XNA's 3D support and I haven't really seen much information on it, so if you want 3D then you might be better off with Managed DirectX. RobLoach or jollyjeffers may be able to give you more info.

Good luck!

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The XNA help file seems to have some sort of 3D tutorial. It mentions simple primitives and texture maps, but no meshes or stuff like that.

The Managed DirectX book seems pretty inexpensive, so I'll probably just pick it up. If it can teach me the concepts of 3D graphics, it will be worth the money already.

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The XNA help file seems to have some sort of 3D tutorial. It mentions simple primitives and texture maps, but no meshes or stuff like that.

The Managed DirectX book seems pretty inexpensive, so I'll probably just pick it up. If it can teach me the concepts of 3D graphics, it will be worth the money already.

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It certainly does guide you through 3d graphics concepts, including some math.
The cover of the book you pointed to is different from my tom miller book, I think there's a book on amazon that says it's Tom Miller and actually isn't, because he actually only wrote one book.

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That's really what I need help with. I can't really program 3D graphics if I don't know how 3D graphics work(although I have a pretty good idea already).

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