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An my feet again (for my own record...)

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(Finally, after having been sick for more than a week I'm back and ready to work.)

I have a lot to do on GPUPhysics now so i think that will be the center of attention for i while when creating the collision detection on the GPU. It's the hardest bit of all and I'm not as sure of that solution as of the integration shader i've written earlier. In short: it's a wild-card and can be done in a day or in two weaks, who knows? I also had some problems getting a test system up and running because it took too much time with basic stuff and hardly kept me motivated.
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