Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

An my feet again (for my own record...)

Sign in to follow this  


(Finally, after having been sick for more than a week I'm back and ready to work.)

I have a lot to do on GPUPhysics now so i think that will be the center of attention for i while when creating the collision detection on the GPU. It's the hardest bit of all and I'm not as sure of that solution as of the integration shader i've written earlier. In short: it's a wild-card and can be done in a day or in two weaks, who knows? I also had some problems getting a test system up and running because it took too much time with basic stuff and hardly kept me motivated.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!