Now that production is all but finished up it's time to begin the marketing slime. The first step is generating a list of "features" that my game has that will look nice in a sales pitch. I also want to do the same for my company as a whole. Game features are great for the consumer but you need to sell yourself as a reliable partner when dealing with a publisher.
After I get the propaganda list together then I want to create a one page product sheet for the game and a one page company profile sheet. Those sheets will become the foundation of the pitch package I'll use with publishers along with the demo bits and other more targeted material.