I had never heard of interactive fiction before, but after browsing the site for less than 30 minutes, it was clear this was to be the natural first step that Fahrenguard would go in.
Fahrenguard is first and formost a world of people, with history and culture as deep as can be imagined. The world depends on storytelling, and interaction will be a critical necessity for any player to become immersed in it. Inform will be the tool that introduces the player base to these histories and people, I'd like to share a small sample of it now:
Inform is a near-natural language interactive fiction tool that produces MUD-like outputs, though it lacks any real character customization properties. This allows for direction-driven stories, but gives the user/player an option to explore and find their own path through these stories.
"Fahrenhguard" by Thraed
GameDev is a room.
Thraed is a person in GameDev. The description is "Thraed is tall, dark, and handsome."
Bob is a person in GameDev. The description is "Bob is a simple peon. Nothing more, nothing less."
A person is either a normal user or a GDNet+.
A person is usually a normal user.
Thraed is a GDNet+.
After printing the name of a GDNet+ person: say " , the Harbringer of Interactive Fiction"
Very straight forward, simplistic language construction, and the output follows:
An Interactive Fiction by ?Thraed
Release 1 / Serial number 061022 / Inform 7 build 3Z95 (I6/v6.31 lib 6/11N) SD
You can see Thraed , the Harbringer of Interactive Fiction and Bob here.
>Look at Thraed.
Thraed is tall, dark, and handsome.
Bob is a simple peon. Nothing more, nothing less.
Simple. Effecient. Multiple action-based triggers. This is something I've been looking to find for a very long time.
I'm a writer in a land of programmers, and I'm doing just fine. [smile]