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Canada is cold.

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takingsometime

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In the interests of learning XNA, I decided to port my old B&W game (Mr Wibbly) from the original C#/MDX1.1 version. A few changes were made, the resolution is now much larger and easier to see, and I made the game wide-screen. Without further delay, some screens:

* Title screen:

* Early game shot:

* More advanced game shot:

* High-score entry:


The gameplay is similar to Space Invaders, except you can't shoot. You must run from side-to-side, toggling the switches (from up to down) while the UFO shoots at you and eats away your shields. You get 1000 points each time you successfully toggle a switch. Every 10,000 points you get an extra life; every 20,000 points an extra UFO appears; every 50,000 points your shields are re-generated.

The controls are just the left/right cursor keys to move Mr Wibbly. When entering your initials in the high-score table, you use the up/down cursor keys to change the letter, and press to progress to the next character ( takes you to the previous letter).

The full source and resources are available here (178Kb zip). I've still got a few tweaks to make to the code, and also more documentation to be added tomorrow. I'll upload the "final" source when it's done later this week, along with the original MDX1.1 version.

Hope someone looks at it/enjoys it.
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When i run the release or debug exe I get a 'this program has encountered a problem' window. Might be because I don't have XNA installed it...
Sounds like a sweet idea for a game tho.

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Thanks for the comments.

I presume that it requires XNA to run, but I've never tried to distribute my games before [smile]. For shits and giggles I'll port it over to Torque Game Builder, so that it can be easily downloaded and played by anyone.

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That's awesome! If you feel an interest to put it on OpenXNA, please do so! Krisc and I have been working on putting together a collection of resources for open-source XNA projects.

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Quote:
Original post by Rob Loach
That's awesome! If you feel an interest to put it on OpenXNA, please do so! Krisc and I have been working on putting together a collection of resources for open-source XNA projects.


Thanks for the compliments! Once I get the source cleaned-up a little bit more, I'll post it over there. Just gotta track down an annoying crash-on-exit bug.

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