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Plodster is I

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LachlanL

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Plodding along...


Haven't managed to get anything done today. Getting pretty exhausted with the constant cycle of training/playing volleyball. Generally I play or train at least every 2nd or 3rd day. Been able to clear up a whole mess of looming "To Do's" on my list at work though, so at least that won't be hanging over my head.

Milestones to come:


As path objects and LODing are feature-done and seem pretty stable atm, its time to decide what to do next. First up is a "rotation node" object which has been on the to-do list for a while. Basically you define which axes it rotates around, what the period is for each axis and any starting offset and it will "force" the rotation of the attached object to use that rotation. This will allow me to have objects that constantly rotate without having to define explicit rotations, say, in the path nodes.

The other thing I've been day-dreaming of lately (yes, I am a sad case) is breakable blocks (a-la 2d Mario, etc). All of the terrain in the game, while moving around nicely, will be completely static. No deformation allowed. So I've been dreaming of all sorts of deformable block schemes and procedural jiggery-pokery. Basically I've come to the conclusion that I don't want to make a whole new project out of this one feature, so I'll just be going with modelled blocks which can have various attributes (destroyable, bounce-able, pushable, etc).
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