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Overload

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Byron

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I felt the need to add more effects so I updated the particles for the alien explosions - the death particles are defined in the alien's script file and in this case there are two particle emitters created on a death.

I also added a 'spark' effect which I have hard-coded into an Alien death to see what it looks like.

Oh, and I added a star-field to the environmental system.

result..... Overload!

Video

Pretty soon I have to stop adding special effects and actually start creating levels for this game.

At least I have a name now... OVERLOAD (okay, a work in progress but I am really have difficulting coming up with a name for this game).

I have been giving some thought to the problem of detecting you are about to hit something when the ship is at the left or right extremes - I am heading towards a hud based overlay that shows a reticule over the thing directly in front of you that shows just how close it is. Its that or remove the funky camera system - and I like the camera system as it is!

P.S.

Just in case anyone is interested - this is what the script looks like that defines an 'alien'


# The first actor

Name FirstActor
XSI Alien1.xsi
Scale 1.0
MaxTurnRate 300.0
Navigation PATHSEEKER
PointTo ANIMATED
SpinVariables 2.0 0.0
Glow 0.0 1.0 1.0
Shadow 3.0 2.5 3.0
CollisionSphere 0.0 0.0 2.0
Type ENEMY
PathEndEvent SWITCH_TO_MIDDLE_PATH
PathEndEvent1 SWITCH_TO_END_PATH
PathEndEvent2 DIE
Speed 15.0
AddDeathParticle BulletExplode
AddDeathParticle Frax1
Bullet AlienBullet


# End of the first actor
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