thecodezone.com front page updated. Check.
Storefront page updated with new Mac SKU's. Check.
Database updated with unlock codes and download locations for Mac versions. Check.
Games pages updated to remove "Mac versions coming soon" and adding Mac system requirements. Check.
FAQ page updated to explain what Rosetta is and promising to give out free Universal Binaries (simultaneously speeding up Intel games and jettisoning support for OSX earlier than 10.3) when Zinc is updated with same. Check.
Made DMG files out of the games for upload. Check.
Back-end downloader updated to recognize DMG format (not just EXE and ZIP). Check.
Front-end downloader updated to reflect new SKU's and the option to download DMG files. Check.
. . .danged if I don't think I'm about there.
Oh, and two things I can recommend. One is a thing called "Screenshot Helper" on the Mac. The Mac has loads of key-combinations to make screenshots. Unfortunately, one combination they don't have is the one that snaps your application window along with the surrounding frame and titlebar. If you do an application screenshot, you'll get a shot of just the client area.
So what you have to do is take a snapshot of the entire desktop and crop out everything but your app. But that's a problem too because your app has shadows and such that blend into the desktop. Screenshot Helper fixes this by slapping up a big white window over everything but your app, this making the process of snapping and trimming up your screenshots trivial.
It's free. Google for it.
The next is the combination of Dreamweaver and Fireworks. Fireworks is quite nice because you can overlay vector stuff over bitmap stuff and layer 'em and such. That's a problem for browsers, though, because custom files that combine bitmaps and vectors and layers and such ain't exactly browser-compatible. Dreamweaver, however, allows you to edit the "rich" bitmap format, but then automatically converts it to a more browser-friendly format (i.e. GIF) when you save.