Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Thanks to some help from Rick I've managed to get my FBO example working on both ATI and NV hardware, apprently working around an intresting driver bug and a limitation I didn't know existed [oh]

So, once I update the article with some notes to reflect these findings I'm going to consider it complete and send it off.

At which point, in a change to my plans, I'm going to start work on what should be a quick article about MRT, FBO and GLSL [smile]

Yes, my plans were to go out and drink, however I've got a cold coming on so I figure instead of running my body down by drinking for the 3rd night in a row I'd stay in, let it recover and then totally destory it monday night instead... bwahahahaha!

This plan also costs me less money in the long term, which is something I don't have right now [sad]
(soon to go on sale; ATI 9800XT, ATI X800XT PE and 2gig of brand new DDR RAM...)

Right, on to cleaning up code and polish off this article then I guess...
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!