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Round Two!

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HopeDagger

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8-Day GameDev Challenge (Day Two/Three)

Progress is still moving along steadily. Today was a little short due to the gamedev club meeting (and booking the darn projector!), but I have high hopes for the rest of the week.

As for the obligatory screenshot:





You're looking at:

  • Full player movement and physics; aiming via the mouse. (the white circle being the temporary 'cursor')
  • Particle engine; shown here via the ship's two thruster trails.
  • Collisions with the map, and ship reactional physics to said collisions.
  • A little minimap, which I feel makes the map look ugly. It seems to look a lot more carefully crafted when you're up close. [smile]


Not a smorgasboard of progress, but still enough that I'm confident that I can complete this game by Sunday evening. Next up is the weapons system, then I can worry about how the heck I'm going to implement enemy pathfinding later. ;)

Plug

Be sure to check out EasilyConfused's excellent latest completed game, Orc!
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Wow, awesome progress mate.

Well, I had a look and yep, lost the source [sad]

However, I do have the executable itself. If you're interested, you can take a look here. It's just under 500k.

From the looks of it I just had it up to editting levels. No gameplay as such. You "draw" the material with the left mouse button, subtract it with rmb. Change the pen size up or down with PgUp and PgDown. Click the buttons on the control panel thingy to change the material you're drawing with. From memory, some of them can only be drawn over another material.

I'll probably just keep it up there for a day or two.

Anyway, like I said; disgustingly awesome work! Looking forward to seeing what you can achieve in the next several days. If you've got any questions about what I did in my editor, let me know. Although I assume you'll be *Much* too busy! [totally]

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Can't you just make the "solid" parts of the mini-map one color? Right now it looks like somebody vomited in the upper-right corner.

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@Ravuya: Thanks! Although I'm sure the envy tables will turn once I get to see your project you've been hiding. :)

@LachlanL: That's awesome! I think you're now obligated to make a game with it now that you've shown your 'goods' around. ;)

@Scet: I agree; and good idea. However, this is a little trickier to do than say. I'll see if I can figure something out. If not, I'll just have those arrows along the edges of the screen to indicate the general direction of the nearest invading bacteria colony.

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Well, my last midterm is in an hour and a half, so we'll have to see how much I can get done on the game after that. I'm sure I'll have a screen-shoot for the weekend.

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