Progress is still moving along steadily. Today was a little short due to the gamedev club meeting (and booking the darn projector!), but I have high hopes for the rest of the week.
As for the obligatory screenshot:
You're looking at:
- Full player movement and physics; aiming via the mouse. (the white circle being the temporary 'cursor')
- Particle engine; shown here via the ship's two thruster trails.
- Collisions with the map, and ship reactional physics to said collisions.
- A little minimap, which I feel makes the map look ugly. It seems to look a lot more carefully crafted when you're up close. [smile]
Not a smorgasboard of progress, but still enough that I'm confident that I can complete this game by Sunday evening. Next up is the weapons system, then I can worry about how the heck I'm going to implement enemy pathfinding later. ;)
Be sure to check out EasilyConfused's excellent latest completed game, Orc!