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Evil Steve

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Hrm, I'm beginning to think that writing a script debugger isn't such a good idea. It's probably overkill since it's unlikely a duff script will crash the host app. I'm just going to make the debugger a simple app with "single step" and "run to breakpoint" commands, since I can't be bothered with the effort involved in pissing around with the RichEdit control to get a reasonably good interface.

Mainly because I want to get the debugger over and done with so I can get the compiler done. Once the compiler is done, DruinkScript will be pretty much complete, and I'll be able to drop it into my apps (DruinkClient and TEH MMORPG!!1). And I want to get TEH MMORPG!!1 into a reasonable state, or the engine at least.
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There's a sdk from m$ that allows you to integrate custom languages into VS.net - I can't remember of the top of my head what its called but I saw it in action once where one of the devs at my last job had the script engine for the game completely integrated into the VS.Net debugger.

Not going to pretend its easy to do - but worth the effort.

I'll try to hunt down the sdk.

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This talks about it:

http://www.codeproject.com/scrapbook/vslive_ny03.asp

Note:- the version I saw running was in 2003 the above link talks about 2005 I believe

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This talks about it:

http://www.codeproject.com/scrapbook/vslive_ny03.asp

Note:- the version I saw running was in 2003 the above link talks about 2005 I believe

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Thought you might like it :)

Do us a favour - when you get it working keep a journal of what you did and let the rest of us know :)

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