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I recently noticed that I am somewhat a backup storage device for Gamedev. In the past two months if there has been a demo in someone journal, I got it. If theres been a movie, I got it. On top of that, I actually have neatly arranged them into appropriate folders for each person who lives here in journal land. So I've come to two different points:

Please, I beg of you, start using FRAPS. Download FRAPS here! We are now living in the "High Speed World". Downloading a 50meg video takes me no longer then five minutes, if that. If you don't want to release a demo, make a video. I cannot speak for the rest of the community but every time I see a new entry in a journal, I skim through for a link first before I read. Its easy, painless, and please just do it!

You Tube
I have recently been using a lot of You Tube, A LOT! No matter how much I search for some indie games on there, I cant find any. I have been debating if I should use my account on there to host some Gamedev.net indie games. Maby some Rage Hard, a little Angels22, MalkyAI anyone?

Development Side
So with help from the Raymonster I have so graciously gotten myself a home computer, tawoot! Fortunately for myself its a beast for its age (it was used as the development machine behind Morning's Wrath) and with the addition of the 120gig drive I added in, I love it! Unfortunately I am looking for my own place now so I have been living in my roommates parents house. Not much room there as it is, since theres nine people living there themselves. This predicament forces me to "Have a three foot experience with a one foot setup". I have myself a 17in monitor but are forced to sit like 3-4 feet away on a couch to use it. My lab serves as my keyboard tray and the pillows I stack next to me are used as my mouse pad. It's not my dream setup, but hell it works!

Its been making me think though. If you worked at Burger King all day would you want to go home and cook some whoppers? I develop software 40 hours a week. It makes me wonder if im going to have the drive, or the same experience I used to when I go home to work on a game. I will see how that one goes. Not only that but juggling work, a social life, gf, and falling in love with my Xbox360 I now face what most people on the dev run into, lack of time or motivation.

Most, if not all, of the game ideas I have come up with I have no desire to work on. I have been fantasizing of the games I have always wanted to make:

- MMORPG: I have followed indie MMOs for years, YEARS. DragonSpires, Dransik, and Whispers of Akarra mostly, I was also around Mirage Online before it was sold and striped into Player Worlds. I like the idea of a community, a living breathing, striving economy. The problems I foresee with that are:

1. Lack of knowledge: I do not know how to do network programming. I would like to use a network library as to not need to program all of the network code, but I have not seen one that can be used with c#, and I don't want to move back onto SDL with C++. I think I can move forward and XNA is the boat I want to sail out on.

2. Lack of Art/Resources: It takes a lot of art to get a MMO set, it also usually needs updates, which add more to the community.

- MUSIC BASED GAME: I have always loved music. I love metal mostly. I have always wanted to make a game that heavily incorporates that style of music, yet the ideas of fresh and interesting games don't just pop into my head.

- ZELDA ESQUE: Now I love Zelda! I LOVE ZELDA! I FUCKING LOVE IT PEOPLE!!!!! My dream for making games has always been to make something of the calabur of OOT. That game made me want to make games, and I still compare everything I've thought of wanting to make to it.

This brings on limitations. I don't know 3D programming. On top of that I don't think I have the drive or time right now to learn it. I would rather focus on my 2D development and hammer out my GAME DEVELOPMENT skills. Thats what I strive to be. I am not a Graphics Engine Developer, I'm not a Network Programmer, or an Engine Programmer. I am a GAME DEVELOPER. It makes it difficult because with all of these desires I have, I'm faced with a delema.

I dont know, enough rambling. Any incite?
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The two commodities that you mentioned, time and motivation (and dedication), are really the only two you need. Whether it be to make an MMORPG or a 3D Zelda-like game. [smile] If you have the motivation (and dedication) to follow its development, it doesn't matter how skilled you are at network programming or artwork; you can still make it happen if you're dedicated enough to it, things will eventually fall into place.

I realized this only recently, but once you are able to follow it, your life just becomes that much more awesomer. :)

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First off, I agree with you. Movies are way better than screenshots, but they should be served side-by-side. "Here are some screenshots, and for those of you interested, a movie."

As for the latter, I'd propose you join a team, but you don't seem to have the time. The graphics don't really matter much (look at Frostwinds, it doesn't have the greatest graphics, but it still seems to be pretty popular. Though, I didn't like the gameplay), and you can always upgrade the graphics before you release it.

I'm right with you on the network programming though. I'm going to need to figure it out though, since one of my projects is going to use it.

Good luck!

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If you want to take a couple clips of my games in the Showcase and shove them up on YouTube, I'd be much obliged.

I'd use Fraps, but it costs money and most of my development takes place on OS X, where the video recording apps cost too much. [crying] I might purchase iShowU in a couple of weeks; that's what I've begun using.

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