Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

1 step forward, 2 steps back

Sign in to follow this  


After reaching the point of almost completing my tetris clone, i've decided to abandon the project. Instead i'll start working on the C++ workshop.
The reason for this is that I feel my code is too hacky, I tried my best to make it all nice and organised. However it's a bit messy and implementing a simple feature, like trying to get a random tetris shape to spawn each time turns into a bug squashing session (lasting many hours).

The plan of attack with the workshop is to start with the excercise and if I get stuck I'll go back and read the chapter. No damn way am I going to read how to initialise a variable again, ever.
My C++ book is "Teach yourself C++ in 24 hours" but the workshop one is "Teach Yourself C++ in 21 days", hopefully it won't be too much of a problem.

I'll leave you with a screenshot of how close to completion my tetris clone was.

Those blocks at the top are the result of bugs that escaped my best attempts of squishing them.


I know this will make me seem undecisive, but I had a proper look at the first project in the C workshop. And I'd prefer to rewrite my game to get it bettter organised than do what is suggested there.
I have limited time to program already and I suppose I'd prefer it to spend on something I'd enjoy making.
Sign in to follow this  

1 Comment

Recommended Comments

i still dont finshed this damned thing, too. i found programming rpg easier than tetris(ok maybe if now i try to do it,some time passed since i tried to make it:).

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!