Sands of Time
Added the context menu for the preview mode today. Now you can start, stop and reset time to see how the objects are going to move in the game. There's a time multiplier function in there too, but I don't have any dialog for changing it yet, so its not being used.
On the event horizon
Still to come is the new "rotation node" object and then I'm at a cross-roads. I'm going to have to start putting dynamic game-objects in. Scary stuff. That's going to mean collision detection and a whole bunch of other modifications. I've also got to work more on textures for the terrain and maybe start posting some messages looking for an artist. My goal currently is to have made tonnes of progress by the time volleyball starts up again (end of Feb). Maybe I should make some concrete goals...