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Slow-movin'

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LachlanL

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Had a busy few days. Finished moving to the new office today. Nice place, but a bit further to travel each day. Volleyball is finally winding down for the year, so I'm going to have to motivate myself to take advantage of my new spare time and get some real progress done on this project.

Sands of Time


Added the context menu for the preview mode today. Now you can start, stop and reset time to see how the objects are going to move in the game. There's a time multiplier function in there too, but I don't have any dialog for changing it yet, so its not being used.

On the event horizon


Still to come is the new "rotation node" object and then I'm at a cross-roads. I'm going to have to start putting dynamic game-objects in. Scary stuff. That's going to mean collision detection and a whole bunch of other modifications. I've also got to work more on textures for the terrain and maybe start posting some messages looking for an artist. My goal currently is to have made tonnes of progress by the time volleyball starts up again (end of Feb). Maybe I should make some concrete goals...
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