Jump to content
  • Advertisement
  • entries
    707
  • comments
    1173
  • views
    435665

wewt

Sign in to follow this  
Programmer16

98 views

After much hair pulling (of course, over a trivial problem that I overlooked for a couple hours [headshake]) I finally got the terrain for TLCoM rendering in the editor. The only basic thing left to do is adding device resizing (so that when the window resizes I change the size of the device.) Or maybe I should just create the largest possible device for the users device. That'd probably be a lot easier lol.

Anyway, here's a screenshot:


I got the bigger device system working for now. I also got the camera moving using the mouse-near-edge system, but I'm going to switch to the grab and drag system since it's not a fullscreen app. Here's a new screenshot featuring Bongo Beach at 12x12 with a density of 3 and a height scale of 2.


I'm going to switch over to MalykAI now, since I promised somebody a demo tomorrow/later today.

Dur, maybe I could just create a device the size of the current display mode. No, that'd NEVER work [rolleyes].
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!