GLfloat lightToSceneDistance, nearPlane, fieldOfView; GLfloat lightModelview[16], lightProjection[16]; // Save the depth precision for where it's useful lightToSceneDistance = sqrt(lightPos[0] * lightPos[0] + lightPos[1] * lightPos[1] + lightPos[2] * lightPos[2]); nearPlane = lightToSceneDistance - 150.0f; if (nearPlane < 50.0f) nearPlane = 50.0f; // Keep the scene filling the depth texture fieldOfView = 17000.0f / lightToSceneDistance;
Next week the new G80 cards are out!!!! Preliminary results are out at http://www.dailytech.com/article.aspx?newsid=4812
The cards look sweet. Hope they aren't to out of control on their pricing.
"The launch price of the 8800GTX will be USD649 while the 8800GTS will initially cost USD449-499."
And The Inquirer suggests some places might be selling it for closer to $800.
Ouch, for that price i'd rather have a Playstation 3 - or even better a 360 and a Wii.