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Level 2 design has begun

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Well, I've started actually designing level 2. Not really anything interesting to show of it yet, but I suppose I'll post some screenshots tomorrow.

I also took a detour to rewrite the jump attack code. This is something I've been putting off for a while now, but I decided that I should just fix it now. Now, Blocky Man can't kill an enemy when moving upwards. Also, the amount of "Bump" height after jumping on an enemy is increased. I think the system is better, but I'll let you all be the judge when the new demo comes out.
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