Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    455
  • comments
    639
  • views
    424748

Supreme Commander Beta Part 2

Sign in to follow this  
_the_phantom_

89 views

OK, so I've said the game is awesome... the question was raised as to how it was awesome...

Well, it's pretty much as how all the pre-beta vids showed; TA on a grand scale and damn pretty to boot [grin]

The problem is, it's hard to get across just how cool it is, you kinda have to play it to experiance the whole 'big robots wandering around'... if you've played TA then you'll get it and really I shouldn't need to say much more.

The mass battles are fun, stuff shooting everywhere [grin]

The long range cannons are just... well.. annoying if you don't have one [wink] however you have shield generators which can protect you from them, for a few hits at least. It even defends against conventional fire.

The ferrying stuff is pretty cool, now I know how to use it properly it's possible to use to great effect to get troops where you want them quickly.

And ships are usefull!
Crusiers and Destroyers can cream aircraft and destroyers and subs are also effective at underwater vehicals.

The large 'experimantal' weapons are amusing as well, although I haven't used them too much as yet (the most I did was the battle before I posted earlier where I got some builders onto the other guys side of some water and had them slowly build me 4 of the weapons platforms type things at which point I slowly rolled them into his base [grin]

Basically, the video and TA tell the story, it really is that much fun to play... and I've recently been told the commandline arg for dual head support so in future I'll be able to have the tactical map on all the time, very handy when it comes to large scale battles [grin]
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!