It's a real head trip moving from 2D to 3D; if Hopedagger weren't on my case about not making any more top-down games, I'd just say "fuck it" by now. But it does look really impressive sometimes, and I get to work on all kinds of high tech intertrons. A very frustrating day yesterday nonetheless.
For some reason my FBO is eating the depth buffer, so stuff no longer properly draws. I'll have to figure out how to add the depth buffer to my FBO so stuff renders accurately again, but for now I've disabled the FBO and it still looks very attractive.
I'll also need to work on a way to have simple lighting and fogging when the shaders are on. Next up is working on some sort of star background skybox/skydome/skysphere (perhaps sphere mapping can help), a materials system, and the base game code.
My goal for the end of the month is to be able to jump between systems. My goal for the end of the week is to have the basic game framework stubbed out, at least.