So, as with all best laid plans, I haven't started work on the scoring system yet. I decided for some reason to look at revamping my particle systems. Probably after watching the Moonpod Insider effects reel and feeling completely outdone! So I've started work on improving my particles. I'm working on transferring the keyframing functionality from my text effects so I can control particle effects via an external text file. I may also look into adding attractors and repulsors, as they do make for some amazing effects :)
The only problem with this is that it has highlighted some slight problems with the organisation of my renderobject class which is used for all renderable objects. I'm now splitting this class into a renderobject class to take care of rendering parameters, transformation, etc and a geometry class to deal with generating the geometry.
I'm working somewhat blind on this at the moment. I haven't rebuilt the project for 3 days because I'm scared of how many errors I'm going to see... although I actually have a feeling it's not going to be that many. The design is in many ways much more intuitive, which has passed onto the coding of the system, it makes sense rather than being a tangled mess of hacks :)
So, anyhoo, I MUST get back to the game coding, so this will definitely be the last thing I do before completing the scoring system. Though I think it will be worth it, some cool particle effects would go down a treat for improving the programmer art, at least if the text effects are anything to go by they will be!
Also, I'm currently looking into a technical support/admin/random jobs job at a games company in Nottingham called Monumental Games. I've had a chat with the CTO of the company, and I'm hopeful, but not banking on getting it. I should hopefully hear back within the next 2 weeks or so. If I did get it though, it would be a dream come true, a step into the doors of the industry and a chance to prove myself. Fingers crossed!
Cheers for reading,