I'm going to open up a slot for a part-time programmer to join the project on a profit-sharing or paid contract basis. The main task left that I'm not already planning on doing myself is doing some CeGUI-related coding for the various interfaces. There are also opportunities for this person to help with 2d & 3d art, as well as level design and layout if they are so inclined.
Good progress over the last day or two. We are adding a display up-top to show enemy health & status, so I got the viewport code respecting that area this afternoon.
Also got the enemies guns aiming in the right direction. The problem was that the walk amd run animations were moving the gun barrel so far off that the laser sights & bolts weren't coming from the muzzle. The aim direciton is actually a function of the player's facing, rather than the actual gun direction, but they need to match to some degree to make it look plausible.
Most enemy animations do include the arms to some degree, even the walk & run, to make it look natural, so we didn't want to completely kill that off in order to get the guns to point in the right direction, so I'm basically forcing the gun attachment bone to point in the right direction after the normal animation is computed. Sort of a simple bit of IK...
Tomorrow is my 37th birthday.
Gratuitous Mayan Screenshot :
bummer about the birthday, 37, man youre older than me not saying how much i am since im at the age where i prefer not to disclose it (which does give an idea)
i hope your motivation holds, i think thats one benifit with age, u tend not to get distracted so easily
to further my wisdom?, with this game whats the biggest mistake youve made so far?