Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    201
  • comments
    88
  • views
    100746

Sick, ill, whatever...

Sign in to follow this  
Metron

61 views

Well, well, well... I told you that my wife was coughing and that I spent a night on the sofa. Yesterday was her turn :) So she slept on the sofa last night. And I couldn't sleep because I got a bad angina.

I started to play around with my engine on the new machine and since I switched to visual studio 2005 and my old one was 2002 (or something like that), I had to correct some flaws the old compiler let pass. I also use the safe crt functions now, which all have a supplementary parameter (the buffer size) in the printf functions.

Took about 3 hours to port and bugfix everything. But finally everything went just fine. I still have some tests to do but I couldn't find any "non working areas" yet.

Since my new machine is has multicore cpu, I decided that I rework my engine stuff to take advantage of that. I'll dig into OpenMP since it looks quite promising from what I have seen (also VS2005 directly supports OpenMP). I receive the intel developer mails so I get quite some interesting information from that side about multi core programming. An interesting link on that matter might be the "Multi-Core Developer Community" by Intel.

I also decided to give my render kernel a strong rework and port it to a programmable pipeline only. Right now, it supports the fixed and the programmed pipeline with a strong focus on the fixed pipe since all my old cards weren't able to do any decent vertex- or pixelshader stuff. I suppose that switching to a pipeline entirely dedicated to the programmable shaders means that I have to do the renderer from scratch (or most of it).

Have fun
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!