I started working on the plane system today. I'd have to say that it's by far my favorite addition to the engine. Making the water look good using the old technique was pretty hard and even when you did make it look good, it just didn't have any depth. The new system adds the depth and makes things a lot easier for the map-maker. I'll show a comparison shot once I get done adding it to the editor (the shot will probably be up late Friday night.)
Well, because I'm a douchebag and I like to tease, I decided to upload a movie of the last features that I added to MalykAI, mainly color values for the foreground and background layers as well as the separate speed values. Nothing super awesome, but looks decent IMHO: MalykAI DevMovie 7
(1.59mb; .zip; .wmv)
You may notice an artifact behind my cursor (the background doesn't seem to be fully transparent), which is quite odd since it's my Win32 cursor and looks perfectly fine for me. I guess that's what I get for making custom Win32 cursors lol.
Anyway, the fading is done by me (and not the engine or the TileMap.) Also, the quad that appears in the upper-left hand corner is the current tileset, I just forgot to set the vertex format.
That's it for now, back to work for me.