A thought occured to me about the space pirates that I thought would be an interesting game concept, but I probably won't implement it. In reality, if a person were to march with a musket rifle, they would march with the front pointed upwards, until they stopped to shoot. Now, if the front is upward, so is the bayonet.
Basically, I was thinking that I would have the pirates march with the bayonet upward until they stop to shoot. This way, Blocky Man can only attack them when they stop to shoot, because he obviously can't jump on them when they are pointing the bayonet straight up.
I thought this was an interesting idea, and I wanted to share it here.
Also, another enemy that will appear in this level is a cannon that fires...well...cannonballs.
My idea for this level was basically that you get on this advanced pirate space cruiser, but once you get inside, the pirates fight as if they are in the 18th century. Also, you can expect cannons that you can jump into and control in order to shoot yourself out of the cannon.
Hopefully I can have some screenshots tomorrow.