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Real Life.

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So real life has been getting in the way of my game dev stuff. We're going through a re-org at work which means working with new people and on new stuff. It wouldn't be half bad if it didn't take weeks to roll out. Once the decision gets made of who's working on what I think we should just all move. I guess that's why I'm not in management. Either way work will become very interesting over the next week or two as I transition to working on new tech.

I have found some time to do some more cleanup work on my engine. After getting the major refactoring pass done I've been working on some small samples. I had an old MIDP cell phone game that I ported to my engine a while ago so I wanted to update that to use the new object model. It ended up being more work than I figured since it was still using a bunch of my old DDraw objects which I've since cut from the engine. But I was able to get everything up and running so all is good. I plan to add one more small sample to show off how to use physics and collision detection. After that it's onto documentation.

I do have plans to do a second refactoring pass in the next month or so to make sure my objects are consistent and behave the same. I have some vacation time that I need to burn before then end of the year so I think I'll use some of that time for that.
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