A huge thanks to everyone who gave feedback; good and bad! Thanks to the given suggestions and bug reports, I've updated the game to a hopefully improved form. Here's what's new:
- Game no longer (sometimes) randomly jumps to the end of the game.
- Ship should no longer get stuck on small clusters of pixels.
- The laser weapon now appears on the radar.
- The Boss has a much larger radar blip now.
- Radar indicators for enemies eating AND splitting.
- Enemies visibly darken before they split.
- Enemies produce a cool new sound before splitting.
- Sound effects on title screen now play properly.
- Boss now starts as idle at the middle of the stage, rather than moving towards you a bit at first.
- Laser beam now leaves a fading trail. Looks cool.
- Freeze-Count now resets on player death.
More than enough to go around. Although I asked all of you nice folks to try out the game yesterday, I must now ever-so-politely ask again. It's really important to me that all of the bugs get rooted out! :)
If you've played before, give it another go, even if it's just to see the cool new laser effect. If you haven't played, well, prepare to have some fun!
Download Membrane Massacre v1.1 (~2.9mb)
(NO PRISONERS!)
Great job!
Also, a little trick: Use the radar to aim your laser at enemies off your screen. Works really well :D
It's amazing what you can make in ~14 days :)