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Modeling Progress

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Our new modeler, Tony Indindoli, is cranking out some great low-poly models for the static objects required for the first demo. Kudos to Tony for his great work.

We've filled the gaps in architecture concept art for the main buildings in the demo. Additionally, the majority of the remaining static object requirements have been fleshed out.

Mark continues to hammer out details of the terrain handling system.

James and I are tossing more ideas back and forth on the combat system, and I think we're coming up with some great stuff. We've got about four months before the entire system needs to be defined in preps for the 2nd demo, and I think we're well on track to meet that goal.

Ryan, Kjell, and I are also working on revamping sections of the website to make them more interesting, informative, and more visually appealing. We may have something to show along these lines before Christmas.

All in all, we continue to make slow and steady progress. Thanks for everyone's help and support so far. As always, we love hearing comments and criticism from anyone out there!

A demo commoner work-in-progress:

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