Anyway I added in support for ZDoom animations through ANIMDEFS. Right now of course it only does texture/flat animations, I don't have switches working yet and I have no idea how I'll do that damn warping effect.
I also added in actor renderstates, meaning things like projectiles and lost souls are now semi-tranparent. Don't worry, there will be an option to turn it off for those of us that love old-school blocky pixel-vomit Doom. I fixed the spectre so that the "Fuzzy" renderstate just sets the color to black and the alpha to 0.3(ZDoom uses 0.2). It looks a lot more like the normal Doom spectre then the old Doom.Net version.
(on the left is a normal demon, on the right is a spectre)