Jump to content
Sign in to follow this  
  • entries
    49
  • comments
    80
  • views
    39258

Cool

Sign in to follow this  
Rixter

228 views

Raytracers are the shiz-bomb.





So yeah, not a lot of progress, still just spheres, lights, and reflection. But you can make some cool images that way.

Speed is still slow, this image (1600x1200) took ~58 seconds.

Later on I hope to get some sort of anti-aliasing in place, I think that would make it look a lot nicer. Next though I'm going to implement transparency (and refraction, of course), and triangles. This, with some modification to the file loader, should get it to the point I had my C++ version at as far as it's visual capabilities go. The C++ one also had bounding sphere support, but I'll worry about that later.
Sign in to follow this  


2 Comments


Recommended Comments

Guest Anonymous Poster

Posted

Hey in terms of speed I was wondering if you had looked into algorithms for better bounding spheres. It seems with all the AI we've taken there would be somthing in there. Anyway Raytracer looks sweet, run any of the images through Walter yet?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!