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ShoeStringGames

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Platformer
This are coming together so far great! Friday/Saturday was spent with a pen and my Wal-Mart cheepo notebook designing how this will work. Today was my first day of actual code. It was definatly a good idea to design it all out first. Coding it was easy and smooth, painless as best. The gui and all of its goodness are up and running. Health/Jewel display is in, as well as the score.I wont be posting a screenshot, as its nothing interesting worth looking at. Today most of the technical stuff was completed. I wrote out a nice handy 'Engine' class that handles this nice and smoothly.

Tomorrow I will be working on the map/tile system. It should be pretty painless considering there isnt much functionality to it. After that is complete I can start working on the entity system.


HomeLife2Win
Its nice having my own place again. Raymond and I took a trip over to the local Staples and picked me up a nice desk, then swung by the EDI offices and picked me up a nice coding chair. Its nice to have a dedicated area to work in, seeing as I need concentration to work. I just shut the door, and code away. I will be snapping some shots of the "ShoeString Games Offices" so you all can see what I mean.


TEHdev
HopeDagger, your game is sweet. Good job. My only complaint is that the minimap looks to much like scribbles in MSPaint. Its fun, the controls are great, its just all around fun, good job.

Derranged, nice progress, keep it up! Im still patiently waiting to play!

Programmer16, what is this cool thing you speak of?!?!?!

TrapperZoid, work on the fucking game man! I love your art, and if its anything like Pierre its going to be sweet, i still play that man!
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Quote:
Original post by ShoeStringGames
Friday/Saturday was spent with a pen and my Wal-Mart cheepo notebook designing how this will work.


Hehe, I'm also in the habit of buying cheap Wal-Mart-calibre notebooks and jotting down gamedev stuffs like a demon. (Or at least a Lesser Imp)

Quote:
Today was my first day of actual code. It was definatly a good idea to design it all out first. Coding it was easy and smooth, painless as best. The gui and all of its goodness are up and running. Health/Jewel display is in, as well as the score.


Already? Gah. If it looks anything like your kickarse mockup, it's worth showing a screenshot of. Just something to dig my canines into. :)

Quote:
HopeDagger, your game is sweet. Good job. Its fun, the controls are great, its just all around fun, good job.


Thanks very much! I was patiently waiting for some feedback on your end!

Quote:
My only complaint is that the minimap looks to much like scribbles in MSPaint.


Agreed and agreed. I'm surprised you're the first one to mention it, really. My level generation algorithm sucks, and the minimap reflects that. I'll see if I can get somesort of overlaying pattern or effect over it to make it look a little prettier.

Best of luck with your project!

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Planning on working on the game this evening. Would work on it now except the Australian taxpayers who pay for my food expect me to at least look like I'm working on something academic during the afternoon.

And yes, I know I'm posting this while I should be working, but since the student on the desk next to me is looking at videos of kiteboarding I think I can get away with it!

P.S. If you're an Australian taxpayer, thanks for the fraction of a cent of your taxes that goes towards my food!

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Awesome, it's nice to see platformers being developed. You know how I feel about platformers[lol]

As it turns out, it is always good to sit down and design before coding. I actually wrote a design document for my current game. Although I don't follow it closely, it gave me a good place to start.

Looking forward to your new project!

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