This are coming together so far great! Friday/Saturday was spent with a pen and my Wal-Mart cheepo notebook designing how this will work. Today was my first day of actual code. It was definatly a good idea to design it all out first. Coding it was easy and smooth, painless as best. The gui and all of its goodness are up and running. Health/Jewel display is in, as well as the score.I wont be posting a screenshot, as its nothing interesting worth looking at. Today most of the technical stuff was completed. I wrote out a nice handy 'Engine' class that handles this nice and smoothly.
Tomorrow I will be working on the map/tile system. It should be pretty painless considering there isnt much functionality to it. After that is complete I can start working on the entity system.
Its nice having my own place again. Raymond and I took a trip over to the local Staples and picked me up a nice desk, then swung by the EDI offices and picked me up a nice coding chair. Its nice to have a dedicated area to work in, seeing as I need concentration to work. I just shut the door, and code away. I will be snapping some shots of the "ShoeString Games Offices" so you all can see what I mean.
HopeDagger, your game is sweet. Good job. My only complaint is that the minimap looks to much like scribbles in MSPaint. Its fun, the controls are great, its just all around fun, good job.
Derranged, nice progress, keep it up! Im still patiently waiting to play!
Programmer16, what is this cool thing you speak of?!?!?!
TrapperZoid, work on the fucking game man! I love your art, and if its anything like Pierre its going to be sweet, i still play that man!