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Time for some noise

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Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has it or has heard anything about it. I am mainly looking for recipes to make clouds, smoke, ect. The formulas and examples to be precisely.

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Get it. It's an absolutely amazing book. It'll give you a good foundation in sythesis and yet still has great depth. Since I've owned it I've been trying to set aside a few months of my life to really get into the topics presented.

One of the few true classics in computer science, yet with an artistic perspective.

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