Well now, Membrane Massacre is finally what I consider as done. This means it's now up on the Showcase, has its Announcements thread, and a pending IotD (thanks to Ravuya). I've also tossed it up on a few other websites. There's a few new items in this newly-uploaded version, including gradient HUD-bars and cell->cell collisions, which prevent the nasty 'clumping syndrome' many of you experienced. Worth another look if you're in the mood. And of course, if you're feeling generous, you can reply to any of the above areas to express your feedback publically to 'bump' my threads. ;)
It feels awesome to finally have a nice fresh image up above on the Recent Projects area!
Off to my next project, of course! I've got a few ideas swirling around in my noggin', but nothing definite. I will, as usual, blab about it when something concrete gets developed. Since I've saturated myself in the shoot-shit-up genre pretty thoroughly, perhaps I'll opt for something a little less violent. (Or perhaps not. Blowing stuff up is pretty darn fun..)