Jump to content
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


While continuing to implement the ZDoom state machine, I decided to see if I could implement the DOOM95 fhhall cheat. Normally this would do 10000 damage to each monster, but for now I just have it set each monsters state to "death" or "xdeath"(gibbed) for the ones that have it.

I made a gif of a bunch of sergeants and zombies exploding, but it's over 1MB in size so I'll make it a link incase some poor 56k user wonders in here.

It's not exactly how it looks in-game since I had to change the times for the gif.
Sign in to follow this  


Recommended Comments

Original post by Programmer16
That is one of the best gif's ever. Keep up the good work Scet!


Original post by HopeDagger
Awesome. +10 points if you add extra cool (particle engine?) gib effects. >:)

I think in ZDoom the number of "blood decals" has something to do with the amount of damage. In theory 10000 damage(2.5x the health of a cyberdemon) would cause large amounts of blood to fly everywhere [evil]

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!