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Give me some Doxygen

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Mike Bossy

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In my continued goal of keeping my engine clean I've completed my initial documentation pass on the engine using doxygen. I now have the code running through cleanly with everything documented down to each parameter of each method. Now the correctness of those comments is still in question but I'll be working on fixing up any errors as I go along. But at least I have some basic docs which explain the full object model. I don't think it's enough to have someone pick up the library and start coding with it but it does at least give me a reference when I need to find something. I plan on creating another basic sample which would supplement the docs and existing samples I have already. Can you say Engine SDK? Of course it's an SDK for only my use but it's still a good excersize none the less.

In other news the Seattle GDNet gathering is preparing for a 24 hour game jam next weekend where we'll be trying to see what kind of games we can crank out in that little time. It should be fun and interesting. I have no real idea of what to expect from the experiment. I'd love to think that we'll come up with at least something that's playable but I just don't know. :) I just hope that I can last that long. I haven't gone on a coding binge of that length since I was in school. I think I'm still young and able but I am in my 30's now :)

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