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Items.

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It's not the prettiest XML, but it's very functional.

itemlist1.itl


"weapon_melee_sword_of_the_lion" type="equippable" mesh="sword.mesh" material="Weapons/Sword" name="Sword of the Lion" worth="40" maxDurability="40" icon="Icons/BasicSword">
"meleeweapon">
"attackpower" value="42" />
"strength" value="10" />



"trade_gold" type="trade" mesh="gold.mesh" material="Trade/Gold" name="Gold" worth="1" maxDurability="-1" icon="Icons/Gold" />





itemlist2.itl


"armor_shield_basic_shield" type="equippable" mesh="shield.mesh" material="Armor/Shield" name="Basic Shield" worth="50" maxDurability="45" icon="Icons/BasicSword">
"shield">
"armor" value="70" />







and the log

18:37:28: Item 'Sword of the Lion' successfully added
18:37:28: Item 'Gold' successfully added
18:37:28: itemlist1.itl successfully parsed
18:37:28: Item 'Basic Shield' successfully added
18:37:28: itemlist2.itl successfully parsed


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