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Goals!

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Ravuya

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So I'm not going to hit my months-end goal of being able to jump to another system. I've been making incremental changes (starfield, skybox) to make the game engine look better while I'm trying to implement some of the controller classes. My new goal is to get my system-jump goal by 1 Jan. In order to accomplish that I have an Amazing To-Do List:
  • Finish star system load, save, activation
  • Finish actor manager, so other ships are created in the system with you (even though they won't have brains attached yet, so they'll just sit there)
  • Start on Named Actor table, allowing some "special" NPCs to survive the load/save of systems
  • Write prototype HUD and menu system so you can choose which system to warp to
  • Write system deactivation/activation code when witchdrive is activated
  • Write proper game class to run all of this from, and make a clean main loop.


Expect more after my exams are done (somewhere near 20 Dec). I'm very disappointed in my performance this semester, both in class and working independently, but I suppose it can't be avoided due to work overload and family stuff. I really should probably push this aside for now and do a 'tiny' game just to get myself happy for now.

Next semester will be much better -- I have four courses plus a research position, but the research position has a relatively minimal amount of work and pays pretty well. Next year, I have a great research position which I can't wait to tell you all about when it happens.

Anyway, enough moping about. Time to provide some screenshots for you chaps and lasses.
By the way, the new project name is now Novarunner. HopeDagger suggested it, and I really like it because it reminds me of Shadowrun and Gridrunner. Now just to figure out how to get Xcode to *properly* rename a project and target without breaking all of my code!

Here's the new logo:
I want to do more with it (like gradient-ize the cockpit) but it looks great as an icon in OS X.

As for other stuff... I've been working with a few .NET developers to port their engine frameworks over to Mac OS X, and preparing to build the first PropaneInjector.NET application on OS X so I can provide that as an option for those of you who really like C# but are turned off by Tao's bad alternative platform support, such as myself.

Please love me. [crying]
EDIT: Have a screenshot from my raytracer assignment. Them's some two spheres getting their Phong on. Next up will have to be reflection and refraction and shadows and multiple lights. Yaay!
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Quote:
Original post by Ravuya
As for other stuff... I've been working with a few .NET developers to port their engine frameworks over to Mac OS X, and preparing to build the first PropaneInjector.NET application on OS X so I can provide that as an option for those of you who really like C# but are turned off by Tao's bad alternative platform support, such as myself.


I'll be keeping tabs on that. Give me a poke if you need a hand. :)

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