Does this theme now appear for everyone when they view my journal? And how on Earth does Trapper Zoid get that awesome theme in his journal?
These are the questions I am currently musing.
Nothing dev-related to report except that I am pushing forward with the platformer but progress is slow. I'm trying to really work from the outside in this time, so I want a system in place to switch between menus and game modes and pause mode menus and so on before I even start looking at the actual game mechanics.
I'm hoping to implement this as a game mode stack, and I want a system where by any part of the program can queue messages that the main engine will process to either push or pop states, rely messages back onto the various modes and so on. I implemented a simple version of this in Orc, with a delayed messaging system so that you could sort of:
SendOrcMessage(FadeScreen,0);
SendOrcMessage(EndLevel,2);
where the second value was a delay before the message would be actioned. Worked quite well since you could sort of fire and forget, so there wasn't as much of the usual horrible finite state machine stuff interferring with the normal game loop. I'm hoping to build a more complex and flexible system for the next game.
The next game is called Udo, by the way. I have an obsession with programs with three letter names that dates back to console programming days. I found a website that lists every three letter word in the English language which is now a really good resource for naming things [smile]. Udo is a Japanses herb, apparently. Someone please let me know if it is also a really offensive swear word or something.
How To Make Your Own Awesome ThemeTM For Your GameDev Journal