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You can bull enemies off the rim for bonus

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Advancements are being made. What am I up to?
  1. Hooking up Lua to the engine internals; it's harder than it sounds. I think I'm doing it wrong.
  2. Preparing a bunch of controller-level classes to take care of my domain level objects. It's also a lot of work, but once I get it ready workflow should be easier.
  3. Starting on celestial body rendering. I should have some pretty pictures later but right now it's glutSolidSphere all the way.
  4. System saving and ship population.
  5. Tearing out my example code and starting with the proper design.
  6. UI and HUD features; the menu will be pretty nice even compared to Glow's, I hope. And it'll support multiple resolutions including 16:10 and 16:9. I'm strongly tempted to run out to the store and pick up a nice Christmas HDTV to test this theory.


My raytracing assignment is mostly "done". Once I hand in the assignment with the promo shots, I'll be sure to post the promo shots here so you can all point out the math errors I've made.

There's a lot more assignments to go, so I don't think I'll be sentient until after my finals. Feels good to make updates, though, so I'm sure I'll post about my tiny enhancements during breaks from my final studying periods.
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