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Ship & Items

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SimmerD

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Here is an initial shot of the space ship. This will serve as the player's base in between levels, and is a level itself. The ship will feature stations at which the character can choose his destination, heal up, and research and modify equipment.



The textures are placeholders, and it's missing normal maps for various details, but this is the basic feel...

Yesterday I fixed an issue with guns that had never been on the ground. Guns that were initially part of an enemy's inventory, and then were taken from the corpse by the player didn't have their bounding boxes initialized properly, which caused them not to show up when dropped by the player.

I also added a debug option to show entity names so the designer can match them up more easily with the facet editor.
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