You know, just in case you missed it last time.
I predict that I can get the next level, "Robot City", done by early next week. I base this prediction on nothing but my own optimism. We'll see how it goes.
So, I realize that a matter of national, nay global, importance has come up that I must address. Yes, I have changed my avatar, but to what exactly?
Well, besides showing my 1337 NES pixel art skills, that character is also the hero of a side-project I've been working on. I didn't mention this side-project earlier because I didn't want to give the impression that I would be working any less on Blocky Man. In fact, even with a side project I'm still working at the same pace I ever was with Blocky Man[grin]
So what is this side project you didn't ask, but may have thought about asking? It is programmed in C# and XNA. The game is called "Legendary Hero of Legend"(It's supposed to be redundent), and is a clone of the original Legend of Zelda game. I started this project so I could practice learning XNA from the beta in preperation for when it really comes out soon.
I'll leave any more details for when I release a video of this project in the near future. That is assuming that FRAPS supports XNA, ofcourse.
Sounds good. I've got a Zelda-esque game on the list of games I'm strongly considering for next year too, tenatively entitled "The Adventures of Sir Hero" (although I'm debating about making it a side view platformer like Metroid instead of top down). I've always had a soft spot for games with ridiculous names (such as Deadly Rooms of Death).
How are you finding C# and XNA? I'm probably not going to switch from C++ until I feel there's a good enough reason, but I'd like to know what I'm missing out on.