Sign in to follow this  
  • entries
    3
  • comments
    3
  • views
    4448

More shadows

Sign in to follow this  
Stuart Yarham

343 views

I've solved the false shadowing problem I mentioned in the previous entry - the fault wasn't really in the shadow mapping per se, but rather could be attributed to an incorrectly sized light frustum..

The only remaining problem is the weakening of the shadow at the point of contact - something I've mitigated slightly by changing to a standard box filter when blurring the SM, rather than using a gaussian filter. This way, the shadows are less "curved" and maintain more of the occluders shape, whilst still being plenty smooth.

I'm hoping to put together a more impressive demo next, to see how it works out with more real-world examples.

stoo
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now